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Date:	11/19/99 2:08:43 PM Pacific Standard Time<BR>
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Traveller-digest     Friday, November 19 1999     Volume 1999 : Number 1364<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Traveller Music (was RE: Traveller-like fiction)<BR>
Re: Totally OT but ...<BR>
Re: The naming of things<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: Disabling Weapons<BR>
Re: How to do a gritty, X-Files-like scenario?<BR>
Re: Totally OT but ...<BR>
Re: Totally OT but ...<BR>
Meta-stories<BR>
RE: Traveller Music (was RE: Traveller-like fiction)<BR>
Re: Traveller Navigation and Gunnery<BR>
Re: Disabling Weapons<BR>
Re: off to the Races<BR>
Re: Sten series <BR>
Re: Sten series <BR>
Re: Disabling Weapons<BR>
Re: Traveller-like Adventure Novels<BR>
Re: off to the Races<BR>
Re Game Design<BR>
Trav fiction<BR>
Re: The naming of things<BR>
RE: Re Game Design<BR>
Re: The naming of things<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 08:34:50 -0600 (CST)<BR>
From: "Jason Kemp" <Jason.Kemp@tdh.state.tx.us><BR>
Subject: Traveller Music (was RE: Traveller-like fiction)<BR>
<BR>
From: Kyle Schuant <kyle3054@yahoo.com><BR>
<BR>
> okay, that's heaps for the fiction... anybody got any<BR>
> Traveller-like music? I know, I know, it depends on the feel of the<BR>
> campaign, is it Star Trek/Star Wars/Aliens or something else? In<BR>
> other games I've had "mood music", just thought it might be good in<BR>
> Traveller, too...<BR>
<BR>
Kyle,<BR>
<BR>
Last year about this time we went through a huge number of posts on <BR>
this very topic.  You might want to scour through the archives, where <BR>
you can find some wonderful suggestions.  Or, if we're lucky, someone <BR>
may have compiled all the entries into a list that they wouldn't mind <BR>
releasing to the list.  *hint, hint*<BR>
<BR>
I really think that, once a list is created, we should add it to the <BR>
FAQ, along with the suggested Travelleresque reading.  But that's my <BR>
opinion.  YMMV.<BR>
<BR>
Enjoy,<BR>
Jason<BR>
<BR>
=============================<BR>
Jason Kemp, ADS Programmer IV<BR>
(512)458-7111 ext. 3375<BR>
Internet Address:  jason.kemp@tdh.state.tx.us<BR>
<BR>
Most computer virus and email alerts are hoaxes.  For more info, check out:<BR>
http://urbanlegends.miningco.com/culture/beliefs/urbanlegends/library/blhoax.htm<BR>
==============================<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 10:10:52 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Totally OT but ...<BR>
<BR>
That was pretty interesting there, I would never have caught that.<BR>
<BR>
On another note, I would like to ask the gang here what their experiences<BR>
have been buying from Amazon.com?  I purchased "Age of Empires 2" at their<BR>
site almost a month ago and they agreed to ship it within 3-7 days.  As you<BR>
can probably tell, the wait time has far exceeded that.<BR>
<BR>
I have emailed them several times inquiring as to where my purchased<BR>
software is and they have chosen to ignore me.  By looking at my credit card<BR>
statement, I find a clear record of the completed transaction.<BR>
<BR>
Which leads me to my second question :  What are my rights in this case?  Is<BR>
there anyway I can make then uphold their end of the bargain or am I just<BR>
SOL?<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 07:36:45 -0800 (PST)<BR>
From: Steven Spiroff <sspiroff@yahoo.com><BR>
Subject: Re: The naming of things<BR>
<BR>
"Douglas E. Berry" <gridlore@pop.mindspring.com> wrote:<BR>
> While I'm an utter genius at most things (I'm also very humble), I simply<BR>
> cannot come up with worthwhile names for NPCs and the like.  So rahter than<BR>
> go diving in the San Francisco Yellow Pages, I thought I'd ask here if<BR>
> anyone wouldn't mind being immortalized as a NPC in Ground Forces.<BR>
> <BR>
<BR>
What was the URL for the "Traveller Player List" that was compiled a month or<BR>
so ago? Does anyone remember? That would be a good place to start. Kind of cool<BR>
to think ours names could be used in each others games as NPCs.<BR>
<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Bid and sell for free at http://auctions.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 07:41:57 -0700<BR>
From: cos 90 <cos90@powersurfr.com><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
>>Another possibility, though one done to death recently in movies: the<BR>
>>altered reality the PCs find themselves in is a virtual reality sim --<BR>
><BR>
>Yeah, but a cliche like that is great... *especially* since you can stand<BR>
>that one up on its head through some clever manipulation.<BR>
><BR>
>The players *think* that their characters are in a simulation, but through<BR>
>some means they discover (perhaps incorrectly) that they aren't actually in<BR>
>a simulation anymore...<BR>
><BR>
>You want paranoia? That's paranoia.<BR>
<BR>
That's just plain evil. Which is of course why it's worth doing. In the <BR>
sim adventure I pulled on the PCs in the Champions game, mentioned<BR>
earlier in this thread, one of the players immediately recognized what<BR>
I was trying to do -- and had his character insist that what they were<BR>
being told by their "bosses" was the truth, and that their lives as<BR>
superheroes were just in a game. And his arguments to support that<BR>
viewpoint were very convincing... :)<BR>
<BR>
<BR>
     Glenn St-Germain  Edmonton, Alberta, Canada <BR>
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn<BR>
        "There is no longer any normal to be"<BR>
                                 -- Gary Numan<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 09:13:51 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: Disabling Weapons<BR>
<BR>
Douglas E. Berry wrote:<BR>
> <BR>
> The Discovery Channel had a very interesting show a few weeks (months?)<BR>
> back about non lethal weaponry.<BR>
> <BR>
> Included along with things already mention ed in the thread like sticky<BR>
> foam were EMP grenades.<BR>
> <BR>
> Hard to organize a riot if all your megaphones stiop working.<BR>
<BR>
And your police band radios, walkie-talkies, cell phones, electronic<BR>
ignitions in the police cars, the phone systems in the surrounding<BR>
buildings, the computer networks in the surrounding buildings, phone and<BR>
computer system that happen to be connected via land lines passing<BR>
through the area.<BR>
<BR>
Megaphones are typically analog, high voltage devices...an emp blast<BR>
strong enough to take our a megaphone from a distance that the blast<BR>
simply won't take out the megaphone-er directly is going to have a<BR>
_huge_ area of effect.<BR>
<BR>
If the cops have smartguns that only _they_ can fire, if they're<BR>
electronic, no one can fire 'em.<BR>
<BR>
EMP is sort of like CBW...you have to really be careful or it'll bite<BR>
you on the a**. Much more useful to drop it from a higher altitude and<BR>
scoot. Then again, if you're nuking them from orbit, the megaphone<BR>
doesn't really matter, does it ;-)<BR>
<BR>
MY favorite toy from that show is the little remote-controlled<BR>
car-killer thingee. :-) Wonder if you have to look like Gene Simmons for<BR>
it to work right, though...<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 09:17:00 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: How to do a gritty, X-Files-like scenario?<BR>
<BR>
Chris Seamans wrote:<BR>
> <BR>
> From: cos 90 <cos90@powersurfr.com><BR>
> <BR>
> >Another possibility, though one done to death recently in movies: the<BR>
> >altered reality the PCs find themselves in is a virtual reality sim --<BR>
> <BR>
> Yeah, but a cliche like that is great... *especially* since you can stand<BR>
> that one up on its head through some clever manipulation.<BR>
> <BR>
> The players *think* that their characters are in a simulation, but through<BR>
> some means they discover (perhaps incorrectly) that they aren't actually in<BR>
> a simulation anymore...<BR>
> <BR>
> You want paranoia? That's paranoia.<BR>
<BR>
<BR>
"I'm Dwayne Dibley???? Whattya mean I'm DWAYNE DIBLEY!!!!????"<BR>
<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 11:18:41 -0500 (EST)<BR>
From: Michael Houghton <herveus@Radix.Net><BR>
Subject: Re: Totally OT but ...<BR>
<BR>
Howdy!<BR>
<BR>
> <BR>
> On another note, I would like to ask the gang here what their experiences<BR>
> have been buying from Amazon.com?  I purchased "Age of Empires 2" at their<BR>
> site almost a month ago and they agreed to ship it within 3-7 days.  As you<BR>
> can probably tell, the wait time has far exceeded that.<BR>
<BR>
I have had no problems, but not a lot of data points.<BR>
> <BR>
> I have emailed them several times inquiring as to where my purchased<BR>
> software is and they have chosen to ignore me.  By looking at my credit card<BR>
> statement, I find a clear record of the completed transaction.<BR>
> <BR>
> Which leads me to my second question :  What are my rights in this case?  Is<BR>
> there anyway I can make then uphold their end of the bargain or am I just<BR>
> SOL?<BR>
<BR>
If they charged your card and didn't deliver the goods, then you should be<BR>
able to contest the charge. Contact your credit card folks. You need to<BR>
put the dispute in writing to make it really stick.<BR>
<BR>
yours,<BR>
Michael<BR>
- -- <BR>
Michael and MJ Houghton   | Herveus d'Ormonde and Megan O'Donnelly<BR>
herveus@radix.net         | White Wolf and the Phoenix<BR>
Bowie, MD, USA            | Tablet and Inkle bands, and other stuff<BR>
                          | http://www.radix.net/~herveus/<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 08:24:24 -0800 (PST)<BR>
From: Kiri Aradia Morgan <tiamat@tsoft.com><BR>
Subject: Re: Totally OT but ...<BR>
<BR>
On Fri, 19 Nov 1999, Jory Earl wrote:<BR>
<BR>
> That was pretty interesting there, I would never have caught that.<BR>
> <BR>
> On another note, I would like to ask the gang here what their experiences<BR>
> have been buying from Amazon.com?  I purchased "Age of Empires 2" at their<BR>
> site almost a month ago and they agreed to ship it within 3-7 days.  As you<BR>
> can probably tell, the wait time has far exceeded that.<BR>
> <BR>
I've never bought software from them, but I bought an Eminem CD and one of<BR>
those relationship books from them and got my order within 3 days when<BR>
they said one week, so I would take it up with them.  I hope you printed<BR>
out your order confirmation.  That and your credit card statement should<BR>
help you.<BR>
<BR>
> I have emailed them several times inquiring as to where my purchased<BR>
> software is and they have chosen to ignore me.  By looking at my credit card<BR>
> statement, I find a clear record of the completed transaction.<BR>
> <BR>
That should work.<BR>
<BR>
> Which leads me to my second question :  What are my rights in this case?  Is<BR>
> there anyway I can make then uphold their end of the bargain or am I just<BR>
> SOL?<BR>
> <BR>
What you can do in this situation is tell your credit card company and let<BR>
THEM handle it if there is no response.  They usually are pretty good<BR>
about this.<BR>
<BR>
Kiri<BR>
<BR>
******************************************************************************<BR>
Kiri Aradia Morgan                                  93!  Thou Art God<BR>
tiamat@tsoft.com<BR>
<BR>
"If time passes, everything turns into beauty<BR>
If the rains stop, tears clean the scars of memory away<BR>
Everything starts wearing fresh colors<BR>
Every sound begins playing a heartfelt melody<BR>
Jealousy embellishes a page of the epic<BR>
Desire is embraced in a dream..."              -- X-JAPAN <BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 09:34:43 -0600<BR>
From: "Robert Eaglestone" <eaglesto@nortelnetworks.com><BR>
Subject: Meta-stories<BR>
<BR>
Hello folks,<BR>
<BR>
After collecting lots of ideas for gritty, X-files like scenarios, I<BR>
was drawn to the mysteries which were used in Traveller to<BR>
provide a type of background environment, or overarching<BR>
enigmas or pushes... real big, hazy carrots floating in the Traveller<BR>
background to make players go "hmmm" and wonder if there's<BR>
any rhyme or reason to it all.<BR>
<BR>
Reflection brought out several concepts, including<BR>
1) The Ancients<BR>
2) The 5th Frontier War<BR>
3) The Rebellion, sort of<BR>
4) Longbow<BR>
5) Jumpstart<BR>
6) Empress Wave<BR>
7) Black Curtain<BR>
8) "The Boy" (remember?)<BR>
<BR>
These are grand mysteries that add yet another layer of depth<BR>
to the Traveller background; they fill an aching gap between the<BR>
Mystery Of The Universe itself and the Mystery Of The Day,<BR>
which is embodied in current campaign goals.<BR>
<BR>
Of course, these meta-stories are played out and terminate, but<BR>
they are slow and not generally the prime focus of the players,<BR>
because they're literally too big to tackle (some are bigger than<BR>
others, but they all fit the mold of a mythology that colors the TU).<BR>
<BR>
Last night I had ideas -- finally, finally, ideas -- about how to<BR>
use these to my advantage.  These are not perfected, but I<BR>
think they are useable.<BR>
<BR>
1) The Ancients is an incredible enigma of massive proportions,<BR>
and of course by now everybody -- players and referees -- pretty<BR>
much knows their history.  Those who haven't played the LBB<BR>
adventures just read summaries in other books.  Good!  Now that<BR>
everyone takes the solution for granted, I suggest turning it on its<BR>
head.  Pick a key part of the evidence and history, and have players<BR>
unwittingly debunk it.  The whole edifice collapses, and now all<BR>
you knew about the Ancients is bogus.  Is it a massive plot, and if<BR>
so, by who, or is it just another red herring that the community<BR>
just bandwagoned along with, as is so common with people?<BR>
<BR>
2) The political and military twists and turns of war are never<BR>
exhausted.  As we have seen recently, Loren Wiseman knows this.<BR>
<BR>
3) If you're willing to do the groundwork, then pick an alternate<BR>
Rebellion.  Dulinor was framed; or, Lucan is not a convincing leader<BR>
(or is assassinated) and the Imperium is rapidly being gathered back<BR>
together... by Judas himself, who is busily removing all evidence of<BR>
his handiwork.  Order, law, and peace is being restored, and the<BR>
rebel scum are being crushed... all will soon be well... right??<BR>
<BR>
4) Archer, a predecessor and competitor to Longbow, was going<BR>
full steam in the early 1100's.  Its goal: to produce feasible jump-<BR>
torpedos containing military beacons.  An expensive and effective<BR>
(and fully automatable) J-6 communications network.  Obviously<BR>
a strict military project.  Why would prototypes end up with<BR>
Barracai Technum?<BR>
<BR>
Okay, that's what I've got down so far.  Opinions and contributions?<BR>
<BR>
- -Rob<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 16:43:29 -0000<BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Traveller Music (was RE: Traveller-like fiction)<BR>
<BR>
Jason Kemp wrote:<BR>
> Last year about this time we went through a huge number of posts<BR>
> on  this very topic.  You might want to scour through the archives,<BR>
> where you can find some wonderful suggestions.  Or, if we're lucky,<BR>
> someone may have compiled all the entries into a list that they<BR>
> wouldn't mind releasing to the list.  *hint, hint*<BR>
><BR>
> I really think that, once a list is created, we should add it to<BR>
> the FAQ, along with the suggested Travelleresque reading.  But<BR>
> that's my opinion.  YMMV.<BR>
<BR>
What we really need is a TML Knowledge Base, the few  times  I've<BR>
tried to use the archives in the past I've  found  it  difficult.<BR>
Anyone want to set one up?<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 11:20:28 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Traveller Navigation and Gunnery<BR>
<BR>
"Luther Martin" <tml@ksarul.com> wrote:<BR>
<BR>
>The problem with adjusting fire is that you don't get many first round hits.<BR>
>When you are fighting a sophisticated adversary with meaningful<BR>
>counter-battery capability, this really matters. That's why the US Army does<BR>
>the "shoot and scoot." Even with TL8 technology it is possible to have<BR>
>counter-battery fire on the way before the first round impacts. (Probably<BR>
>only for high-angle fire.)<BR>
<BR>
I would imagine that anyone with space capability would park some blockading<BR>
warships a few million km away and use these as beacons.<BR>
<BR>
If you don't have the ships, then either you have home advantage and know<BR>
the ground or you have a problem.<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 12:03:05 -0500<BR>
From: Ian Ferguson <ian@vax2.concordia.ca><BR>
Subject: Re: Disabling Weapons<BR>
<BR>
Frank Pitt writes:<BR>
>Here's the two riot control techniques I love :<BR>
>"riot-foam" from Judge Dredd.<BR>
>Sprays as a foam like normal fire retardant foam, hardens in<BR>
>seconds, cops come along later with solvent to extract the<BR>
>rioters individually<BR>
<BR>
	I understand that the foam allows one to breath through<BR>
	it. The problem with similar current Real World (tm)<BR>
	measures is the danger of suffocation. At what TL would<BR>
	the breathable stuff become available?<BR>
<BR>
>"epileptics"  from Jerry Cornelius<BR>
>A set of strobe lights flicking at the frequencies that cause<BR>
>epileptic seizures in the majority of people.<BR>
<BR>
	I'm not sure that this has any basis in fact. Perhaps<BR>
	Robert could comment.<BR>
<BR>
Peez<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 09:31:10 -0800 (PST)<BR>
From: Anthony Jackson <ajackson@molly.iii.com><BR>
Subject: Re: off to the Races<BR>
<BR>
Douglas E. Berry writes:<BR>
<BR>
> Earlier this year the lead story on the news was that two guys in a baloon<BR>
> had manged to fly around the world.  Hardly cutting edge tech, but it was<BR>
> the struggle to do it with what is "primative" tech that made it<BR>
> interesting. <BR>
<BR>
Actually, it was cutting age tech.  It was just cutting age balloon tech.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 12:56:02 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Sten series <BR>
<BR>
> At 12:40 AM 11/17/99 -0900, you wrote:<BR>
> ><BR>
> >Yet another series: the Sten Series, by Cole and Bunch. This is a much more<BR>
> >"Epic Space Opera"... larger than life, full of action, with extensive<BR>
> >travel times, big fleets, and fighters.... but with a good look at the<BR>
> >roles of various types of space military personell. The Imperium here is<BR>
> >led by the "Eternal Emperor" (who is, in a way, truly eternal), who rules a<BR>
> >laizze-faire capitalist imperium by controlling the fuel source of choice.<BR>
> ><BR>
> <BR>
> A great series up until the last book. I mean, the Empire has run perfectly<BR>
> well for thousands of years, and then Sten decides to destroy the whole<BR>
> basis of the Empire the first time there is a major problem rather than fix<BR>
> the problem. What, the six months to a couple of years it would have taken<BR>
> for the new clone to form was too long?<BR>
<BR>
No, it was more of a 'Damn, I'm tired of whacking everybody in sight to keep <BR>
that damned old man in power.'  What the death of the Eternal Emperor and the <BR>
release of the data on the fissure in the Alva Sector did was, allow people <BR>
to make their *own* choices, and if they were a bit far from the action, <BR>
there were always Thorson's 'Bravo Project' files.<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 13:02:58 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Sten series <BR>
<BR>
> > >Yet another series: the Sten Series, by Cole and Bunch. This is a<BR>
> > >much more "Epic Space Opera"... larger than life, full of action,<BR>
> > >with extensive travel times, big fleets, and fighters.... but with a<BR>
> > >good look at the roles of various types of space military personell.<BR>
> > >The Imperium here is led by the "Eternal Emperor" (who is, in a way,<BR>
> > >truly eternal), who rules a laizze-faire capitalist imperium by<BR>
> > >controlling the fuel source of choice.<BR>
> > ><BR>
> > <BR>
> > A great series up until the last book. I mean, the Empire has run<BR>
> > perfectly well for thousands of years, and then Sten decides to<BR>
> > destroy the whole basis of the Empire the first time there is a major<BR>
> > problem rather than fix the problem. What, the six months to a couple<BR>
> > of years it would have taken for the new clone to form was too long?<BR>
> <BR>
> I agree.  And the authors tried to explain it away at the end, "We <BR>
> wanted to show why an empire like this wouldn't work."  I failed to <BR>
> see their logic.  It appeared to be working ok as far as I could tell.<BR>
<BR>
Their point was, it could never get anywhere.  And to a point, they were right.  When you got down to it, every war the Empire had was for control of AM2.  There was no 'real' building, and Imperial displeasure was hard, fast, and deadly on anything that might be seen to impinge on the royal monopoly.<BR>
<BR>
Keven<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Sat, 20 Nov 1999 02:53:59 +0800<BR>
From: Nattrass <wulfren@iinet.net.au><BR>
Subject: Re: Disabling Weapons<BR>
<BR>
><BR>
>Included along with things already mention ed in the thread like sticky<BR>
>foam were EMP grenades.<BR>
><BR>
>Hard to organize a riot if all your megaphones stiop working.<BR>
<BR>
not to mention the human nervous system is also suseptable to emp<BR>
you could end up with a mod rapidly performing their own version of a dying fly<BR>
In my talons I shape clay.....<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 13:56:52 -0500<BR>
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com><BR>
Subject: Re: Traveller-like Adventure Novels<BR>
<BR>
> Via electronic medium on 11/17/99 1:40 AM, aramis@gci.net wrote:<BR>
> <BR>
> > Can anyone recommend a novel that is "traveller-like" in atmosphere?<BR>
> <BR>
> Also check out Warriors of Spider, Way of Spider, and Web of Spider. Can't<BR>
> recall the author, but I think that those are all of the series, although I<BR>
> can't recall the order. Not totally Traveller, but has some neat stuff.<BR>
<BR>
W. Micheal Gear.<BR>
<BR>
Keven<BR>
<BR>
- -- <BR>
tc++ tm+ tn+ t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy<BR>
- ------------------------------------------------------------------------------<BR>
                                                     Science-Fiction Adventure<BR>
                                                     In Reavers' Deep<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 20:22:16 +0000 (GMT)<BR>
From: Michel R Vaillancourt <misha@empire.atlantic-online.ns.ca><BR>
Subject: Re: off to the Races<BR>
<BR>
On Thu, 18 Nov 1999, Kyle Schuant wrote:<BR>
<BR>
> Of course, as well as limit them to astrolabes, you<BR>
> can limit the tech otherwise. Anybody ever see the<BR>
> episode of DS9 where Cisko and his kid flew the old<BR>
> Bajoran ship? Kind of a space age Thor Heyerdahl... a<BR>
> bit like nowadays, where speedboats are not raced<BR>
> against each-other as often as sail boats....<BR>
> __________________________________________________<BR>
<BR>
	I *loved* that episode.  *Nothing* happend,the Universe didn't get<BR>
saved and it was *still* interesting...<BR>
<BR>
	--Michel<BR>
<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
		Michel R. Vaillancourt<BR>
		misha@atlantic-online.ns.ca<BR>
<BR>
	   Dad, Hubby, MIS Manager, Gamer, Author, SCAdian....<BR>
		"Who the heck has the time to have a LIFE?"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
		Into Cyberpunk?  Check Out:<BR>
		"http://www.atlantic-online.ns.ca/cp2020"<BR>
		Into Traveller?  Check Out:<BR>
		"http://www.atlantic-online.ns.ca/traveller"<BR>
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 18 Nov 1999 10:23:03 -0900<BR>
From: "William F. Hostman" <aramis@gci.net><BR>
Subject: Re Game Design<BR>
<BR>
>> But when you're writing, you have to consider<BR>
>> not only what you write, but who's going to read it,<BR>
>> and how they'll interpret it.<BR>
><BR>
>No you don't. If you do that you'll emasculate your vision and never write<BR>
>anything good.<BR>
<BR>
Sorry, but you must consider your target audience. The first thing taught<BR>
in US colleges is to consider your target audience; you don't write using<BR>
$5 words when trying to target the general public, and you don't avoid em<BR>
when they are part of the jargon for the field you're targeting.<BR>
<BR>
Best example of successful targeting: the D&D Basic/Expert/Companion/Master<BR>
progression. The first book introduces the basic concept of play, and CGen,<BR>
and dungeon crawls. Each further box expands the game with new rules,<BR>
campaign types, weapons, background, etc.<BR>
<BR>
>> Quite true, and for me that makes these settings a<BR>
>> problem - a "party" makes little sense (except perhaps<BR>
>> in Werewolf, where they're a "pack"). And I've seen<BR>
>> that typically people do create such characters, which<BR>
>> then utterly fail to co-operate.<BR>
><BR>
I find the best solutions to the "Party" issue are a common patron and<BR>
prior service together... or at least sitting down, drawing a timeline of<BR>
the character's carreers, and noting when A met B. As for cooperation,<BR>
that's either going to happen or not, and is player dependant, having<BR>
little to do with characters (excpt for the most dedicated ROLE-players)/<BR>
><BR>
>> I agree that we need<BR>
>> something better than "you meet in an inn and decide<BR>
>> to adventure together" to keep the group together,<BR>
>> some deeper reason, but I just don't see how it can<BR>
>> happen in the World of Darkness.<BR>
<BR>
It is easy enough in Traveller: a common patron. In WoD, have a mummy or<BR>
some other (not represented in the group) type of supernatural draw the<BR>
group together with a combination of threats and promises.<BR>
<BR>
William F. Hostman  |  "Smith & Wesson: THe original Point and Click<BR>
interface!"<BR>
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-<BR>
533<BR>
Mailto:aramis@gci.net http://home.gci.net/~aramis mailto:wilh@alaska.com<BR>
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+<BR>
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls<BR>
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 07:56:48 -0600<BR>
From: Steve Lieb <steve@necadon.com><BR>
Subject: Trav fiction<BR>
<BR>
Unfortunately, I'm in Minneapolis and I checked the county and city<BR>
libraries, I even checked the University Library.<BR>
<BR>
NO E.C.Tubb or E.C. Tubbs books.<BR>
<BR>
>sigh<<BR>
<BR>
Darnit.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 14:13:38 -0600<BR>
From: Eris reddoch <eris@pcola.gulf.net><BR>
Subject: Re: The naming of things<BR>
<BR>
Steven Spiroff wrote:<BR>
> <BR>
> "Douglas E. Berry" <gridlore@pop.mindspring.com> wrote:<BR>
> > While I'm an utter genius at most things (I'm also very humble), I simply<BR>
> > cannot come up with worthwhile names for NPCs and the like.  So rahter than<BR>
> > go diving in the San Francisco Yellow Pages, I thought I'd ask here if<BR>
> > anyone wouldn't mind being immortalized as a NPC in Ground Forces.<BR>
<BR>
> What was the URL for the "Traveller Player List" that was compiled a month or<BR>
> so ago? Does anyone remember? That would be a good place to start. Kind of cool<BR>
> to think ours names could be used in each others games as NPCs.<BR>
<BR>
http://www.crosswinds.net/~erisr<BR>
<BR>
The list is downloadable as text or in comma delimited text for import<BR>
into a spreadsheet.<BR>
<BR>
Eris<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 20:31:11 -0000<BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Re Game Design<BR>
<BR>
William F. Hostman wrote:<BR>
> I find the best solutions to the "Party" issue are a common<BR>
> patron and prior service together... or at least sitting down,<BR>
> drawing a timeline of the character's carreers, and noting when<BR>
> A met B. As for cooperation, that's either going to happen or<BR>
> not, and is player dependant, having little to do with<BR>
> characters (excpt for the most dedicated ROLE-players)/<BR>
<BR>
Over the years I've found the best solution for Traveller  is  to<BR>
have the party  still  *in  service*.  In  my  current  Traveller<BR>
campaign the group started out as the crew of a IN Gazelle  class<BR>
Close Escort in the Regina subsector in 1105.  They are now an IN<BR>
troubleshooter team (aka "Irregular Ops") assigned to one of  the<BR>
fleets in the 5FW (rimward of the Sword Worlds) ... and now 1  PC<BR>
is an ImpMarine NCO.  Not  only  does  this  give  the  party  an<BR>
'excuse' to be together, they are  also  much  more  disciplined.<BR>
Also, if they get hold of any equipment which could unbalance the<BR>
game they have to hand  it  in.  Adventures  include:  smuggling,<BR>
intelligence gathering, counter-terrorist, search and rescue  (of<BR>
lifeboats after fleet engagements),  damage  control  on  capital<BR>
ships, a murder mystery, they've also been POWs and diplomats.<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Fri, 19 Nov 1999 12:34:22<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: The naming of things<BR>
<BR>
At 07:36 AM 11/19/1999 -0800, you wrote:<BR>
<BR>
>What was the URL for the "Traveller Player List" that was compiled a month<BR>
>or so ago? Does anyone remember? That would be a good place to start. Kind <BR>
>of cool to think ours names could be used in each others games as NPCs.<BR>
<BR>
Normally, I do just grab names out of the newpaper or the phone book.<BR>
However, since this going to be published I figured I give some TMLers<BR>
their fifteen seconds of fame and guard against people coming up to me<BR>
screaming that I'd used them without permission.<BR>
<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1364<BR>
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